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Thread Statistics | Show CCP posts - 20 post(s) |

X Mayce
Manson Family Advent of Fate
11
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Posted - 2016.08.30 13:09:09 -
[1] - Quote
Please remove the industrial core from the game, or at least its "pinned down in space for 5 mins"
super defensive weapon all shiny and stuff, but that it is mandatory because this flippin slow giant has to wait out the timer is a joke.
Oh and that i manually have to press the boosts every 1-2 minutes? - seriously?
World of Warcraft Classic Paladin sends his greetings, please get a nice cloth dress for the rorqual *sarcasm*
Manson Family
Advent of Fate
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X Mayce
Manson Family Advent of Fate
14
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Posted - 2016.08.31 12:17:28 -
[2] - Quote
----deleted
Manson Family
Advent of Fate
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X Mayce
Manson Family Advent of Fate
14
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Posted - 2016.09.05 12:53:08 -
[3] - Quote
Mining stuff:
Remove boosts from the rorqual completly, nobody needs this gameplay, where this giant sits next to barges doing again nothing except running a booster and sometimes pressing "F" to assign drones to a new target.
Instead make the boosts a system upgrade/structure if you please, god you could make it something deployable so even the highsecguys are happy. -> so dependant on the sec-status (high, low, null) the structure/deployable gives different % values.
I know, that in high-sec this would buff everyone equally in system, not sure what could be done against that for regulation, respectively proper distribution of these "boosts" -> was just a first idea
Changes for the rorqual: the new mining drones and something like a capital mining laser.
This would make it a capital vessel for mining, risk vs reward you bring capital you gather ore on a capital level.
and please for the sake of sense, just remove this flippin 5 minutes siege core crap, that nobody needs these days.
I agree and understand, that ships should be actually on grid to do stuff, but mining boosts are no active thing, and the so called "changes" for the rorqual don't encourage active gameplay, they just place the thing in the goddamn middle of a belt, basically saying: "come here and hotdrop me"
with this you still can introduce your defensive super weapon, rorqual can still encourage/bait fights, but they don't feel like complete garbage, at least I hope so.
I am all open for constructive feedback on this idea
Regards Mayce
Manson Family
Advent of Fate
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X Mayce
Manson Family Advent of Fate
14
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Posted - 2016.09.05 12:59:38 -
[4] - Quote
Lugh Crow-Slave wrote:why would making the rorq a mining vessel be different from having boosts? if its boosts give the fleet 100m3 more an hr its the same as the rorq mining for 100m3 an hr.... and why is mining with a lazer and no boosts more active than mining with its drones and boosting, anyway?
upgrade you are just back to riskless mining deploy able is fine if you have to put it in belt it has the same range and costs as much as a rorq i see no issue
you would have boosts and the rorqual mining -> so more ore than before
that doesnt have anything to do with riskless, the buff is just moved away from the rorqual, and the rorqual can actually be used for stuff
Manson Family
Advent of Fate
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X Mayce
Manson Family Advent of Fate
14
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Posted - 2016.09.05 13:06:05 -
[5] - Quote
Lugh Crow-Slave wrote:X Mayce wrote:Lugh Crow-Slave wrote:why would making the rorq a mining vessel be different from having boosts? if its boosts give the fleet 100m3 more an hr its the same as the rorq mining for 100m3 an hr.... and why is mining with a lazer and no boosts more active than mining with its drones and boosting, anyway?
upgrade you are just back to riskless mining deploy able is fine if you have to put it in belt it has the same range and costs as much as a rorq i see no issue you would have boosts and the rorqual mining -> so more ore than before that doesnt have anything to do with riskless, the buff is just moved away from the rorqual, and the rorqual can actually be used for stuff if the boosts are put into an upgrade they are not really at risk so now you just want even more yeild on top of the boosts yeah that sounds reasonable.  and you didn't explain why boosting and mining with drones was less active than using a mining lazer
well the structure is at risk if it's deployed (means if not made an upgrade, because that's no option for highsec)
more yield, yeah well watching a mining laser actually gathering something is more fun, than watching 1min cd boosts doing nothing, i guess?
well more risk more yield, what's the issue? you don't put the flippin giant into the belt for nothing at all.
Manson Family
Advent of Fate
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X Mayce
Manson Family Advent of Fate
14
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Posted - 2016.09.05 13:24:51 -
[6] - Quote
Lugh Crow-Slave wrote:X Mayce wrote:
well the structure is at risk if it's deployed (means if not made an upgrade, because that's no option for highsec)
more yield, yeah well watching a mining laser actually gathering something is more fun, than watching 1min cd boosts doing nothing, i guess?
well more risk more yield, what's the issue? you don't put the flippin giant into the belt for nothing at all.
i made a different point if it was a structure thats poor reasoning but you want more yield (boost + rorq laser) with the same risk (rorq in belt)
i know you did.
it's also poor reasoning by ccp saying we want active gameplay with the rorqual, if there is obviously not more active gameplay afterwards. the most important part is to remove the core mechanic. the rest was an idea, to make the rorqual more fun to actually "play" it.
i dont necessarily want more yield, I want the ship to actually do stuff, Capital mining lasers could be that special thing that ships does, but this yeah boosts are now on grid, is not very spectacular to me. Feels to me like a supercarrier with no fighters, but boosts on it?
I mean it's already the Rorqual guy "flying" his space coffin, hopefully getting safed by friends, that's his "fun gamplay" anyway -.-
Manson Family
Advent of Fate
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X Mayce
Manson Family Advent of Fate
14
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Posted - 2016.09.05 13:38:34 -
[7] - Quote
Lugh Crow-Slave wrote:by more active i think they mean removing that rorqual sitting in the pos all day while its pilot is at work....
the new rorq only mining drones are not enough for you?
I just dont get their idea of "active", the rorqual has to be in the belt, I am completly fine with that, but this be afk in the belt instead of the pos, what's this game design? xD
Manson Family
Advent of Fate
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X Mayce
Manson Family Advent of Fate
14
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Posted - 2016.09.05 13:57:37 -
[8] - Quote
Lugh Crow-Slave wrote:X Mayce wrote:Lugh Crow-Slave wrote:by more active i think they mean removing that rorqual sitting in the pos all day while its pilot is at work....
the new rorq only mining drones are not enough for you? I just dont get their idea of "active", the rorqual has to be in the belt, I am completly fine with that, but this be afk in the belt instead of the pos, what's this game design? xD in belt mining with drones is just as active as miners mining with lasers and much more active than not being in the same zip code as your PC i do like how you are one of the few who not only realizes they will still be used but even that ppl will still afk with them though.
ye you are right, i guess i would just love to see the rorqual doing something different than the boosting.
well mining is completly designed to be afk while doing it, except the hulks, where you shuffle ore around.
To me the rorqual should be something like a dread, you bring it to maybe break big ore or to mine more than normal stuff (in relation to a dread who is a classcannon in regards of damage)
but the current state, it's this stupid thing sitting there, hoping for times where it can finally shine.
-> you need the rorqual for efficiency but again not for fun :/
Manson Family
Advent of Fate
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X Mayce
Manson Family Advent of Fate
16
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Posted - 2016.09.06 07:10:54 -
[9] - Quote
Lugh Crow-Slave wrote:again it will have powerful mining drones why is that soooo different than a laser
Ye I know, I am just not convinced by this yet.
Manson Family
Advent of Fate
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X Mayce
Manson Family Advent of Fate
16
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Posted - 2016.09.06 11:07:47 -
[10] - Quote
Lugh Crow-Slave wrote:X Mayce wrote:Lugh Crow-Slave wrote:again it will have powerful mining drones why is that soooo different than a laser Ye I know, I am just not convinced by this yet. For Crist's sake man just tell me why it's different
I did already, I said I would want to see the rorqual as an actual capital miner loose from the boosting.
Manson Family
Advent of Fate
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X Mayce
Manson Family Advent of Fate
16
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Posted - 2016.09.06 13:48:13 -
[11] - Quote
Lugh Crow-Slave wrote:X Mayce wrote:Lugh Crow-Slave wrote:X Mayce wrote:Lugh Crow-Slave wrote:again it will have powerful mining drones why is that soooo different than a laser Ye I know, I am just not convinced by this yet. For Crist's sake man just tell me why it's different I did already, I said I would want to see the rorqual as an actual capital miner loose from the boosting. No you still have not explained why boosting while using mining drones was less active than not boosting and using a laser
In the current setup the Rorqual is a requirement to be max efficient as a fleet -> not optional in sense of efficiency
if the boosts were uncoupled from the rorqual, the rorqual would just be an escalation tool to gather even more ore, because you go capital. -> that's what i would like more
If that going capital is by a superweapon to cut a belt or a big ore cluster, or you mine with capital lasers or whatever i dont care, but this you require the capital in the belt at all times, I dunno what to think about this.
It's not more active playstyle it's a different approach in general I assume.
Manson Family
Advent of Fate
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